G.Running Royalty Content Plan
For games/applications
For games/applications where SDK content is directly used by end users, with a recurring revenue model (subscriptions, in-app purchases, ads etc.)
For games/applications where SDK content is directly used by end users, with a recurring revenue model (subscriptions, in-app purchases, ads etc.)
Business size is determined based on the annual sales of the publisher. The business size classifications are Large-Scale Enterprise, Middle-Scale Enterprise, Small-Scale Enterprise and General User.
General User (annual sales less than 10 million yen) |
Small-Scale Enterprise (annual sales less than 10 million yen) |
Middle-Scale Enterprise (annual sales less than 100 million yen) |
Large-Scale Enterprise (annual sales more than 100 million yen) |
|
---|---|---|---|---|
Basic initial fee (per Publish Region) |
Free | Free | $333.45USD [¥50,000] |
$2,000.70USD [¥300,000] |
Basic monthly fee (per Platform per Publish Region) |
Free | Free | $133.38USD [¥20,000] |
$666.90USD [¥100,000] |
License fee is calculated based on the number of Publish Regions. There are 6 Publish Regions: “Japan,” “Mainland China, Hong Kong, Macao, and Taiwan,” “Asia (excluding Japan, China, and Taiwan),” “North America,” “Europe,” and “All Others.”
License fee is also calculated based on the number of Platforms on which your content is released. There are 4 Platforms: iOS, Android, Harmony OS, and Web.
* The initial fee and monthly fee will be charged from the month when the content is released.
* Real-time exchange rate from currencylayer for reference only. Billing is made in JPY or equivalent as stipulated in the agreement.