Create animation from a single illustration for any purpose with Live2D Cubism.
Create animation from a single illustration for any purpose with Live2D Cubism.
Live2D can freely animate your illustrations.
All you need is an illustration separated for each part.
Live2D can be used for games, videos, apps, and more.
Live2D Cubism creates dynamic expressions by applying deformation to the source illustration.
Multiple deformation tools are available for a wide range of cases. Select and combine deformation tools according to the application and purpose to perform modeling exactly as you imagine.
Deform Path is a tool for creating dynamic deformation such as movement of hair or opening and closing of the mouth. ArtMesh can be deformed along the curve of the Deform Path. The precise degree of deformation can be set, allowing you to freely apply deformation to any location and for any purpose.
Warp Deformer is a function used for deformation of a plane, used for purposes such as flapping of clothing. It is used to produce expressions that have a feeling of depth. You can set a parent-child relationship between Deformers and move them in sync. These parent-child settings can dramatically increase modeling efficiency.
Rotation Deformer is a function for expressing movement that rotates around a pivot point, such as when moving a neck or joint. In the same way as Warp Deformers, you can set parent-child relationships here also.
Live2D Cubism files can be loaded into Adobe After Effects.
This eliminates the need for a time-consuming and troublesome correction process when porting between software applications, and achieves high work efficiency.
Two types of Adobe Photoshop scripts are provided to help you create PSD data for importing into Cubism Editor.
These scripts help to streamline work, for example by combining groups and masks, and by converting a layer structure to one that is suitable for Cubism Editor.
We provide Cubism SDK, which can be used to develop games and apps using data that was exported from Cubism Editor.
In order to release a developed product, an SDK Release License (Publication License Agreement) may be necessary.
for General User or Small-Scale Enterprise(Annual Revenue less than JPY 10M)
¥2,080/mo15.91USD(At today's rate.)
Renews monthly.
No yearly discount.
Year One: ¥14,280/yr
109.21USD(At today's rate.)
¥1,190 mo(billed annually)9.10USD(At today's rate.)
Renews annually.
Yearly discount available.
Renewable plans
¥36,720/3yr280.83USD(At today's rate.)
[Student discount available]
One-time payment for 3 years.
Yearly discount pre-included.
Note:
for Medium or Large Business (Annual Revenue JPY 10M or more)
¥9,620/mo73.57USD(At today's rate.)
Renews monthly.
No yearly discount.
Year One:¥66,000/yr
504.77USD(At today's rate.)
¥5,500 mo(billed annually)42.06USD(At today's rate.)
Renews annually.
Yearly discount available
Renewable plans
¥180,720/3yr1,382.15USD(At today's rate.)
One-time payment for 3 years. Yearly discount pre-included.
Note:
For users who will use Cubism SDK to release games or apps
A Publication License is required when releasing an application using Live2D SDK products.
Please check the details page for the prices of Cubism SDK licenses.
Windows | Mac | |
---|---|---|
OS | Windows 10, 11 (64-bit version, desktop mode only) |
macOS v10.15 (Catalina) (*1), macOS v11 (Big Sur) (*1), macOS v12 (Monterey) (*1), macOS v13 (Ventura) (*1) |
CPU | Intel® Core™ i5-6600 equivalent or higher performance (including AMD) Recommended: i5-8600, i7-7700, quad-core or higher |
Intel® Core™ i5-6600 equivalent or higher performance Recommended: i5-8600, i7-7700, quad-core or higher (*2) |
Memory | 4 GB or more Recommended: 8 GB or more |
4 GB or more Recommended: 8 GB or more |
HDD | Approx. 1 GB of free space required | Approx. 1 GB of free space required |
GPU | OpenGL 3.3 or later (*3) Recommended: NVIDIA GeForce GTX 950 or higher graphics card |
OpenGL 3.3 or later (*3) |
Display | 1440 × 900 pixels or more, 32-bit color or more Recommended: 1920 × 1080 pixels |
1440 × 900 pixels or more, 32-bit color or more Recommended: 1920 × 1080 pixels |
Supported input formats | Image data: PSD (*4), PNG Audio data: WAV |
Image data: PSD (*4), PNG Audio data: WAV |
Supported output formats | Image data: PNG, JPEG, GIF Video data: MP4, MOV |
Image data: PNG, JPEG, GIF Video data: MP4, MOV (*5) |
Internet connectivity | Required in order to authenticate the license. | Required in order to authenticate the license. |
It allows us to fulfill the desire of players to see smoothly moving illustrations of characters in standing poses.
View Article