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Cubism SDK

What is Cubism SDK?

A Cubism SDK is a software development kit for utilizing models created with Cubism Editor in user applications.
All source code other than the Cubism Core library is available on GitHub, where you can also check for the latest updates.

At present, SDK are available for Unity, for native applications, and for web browsers. If you are interested in consumer application development, please contact us.

Cubism SDK

Releasing products that use Cubism SDK

Live2D provides the SDK products for considering and verifying the use of Cubism SDK in customer application development with no initial cost.
No costs are involved with the use of Cubism SDK during the trial and development phases.
In return, it may be necessary to obtain an SDK Release License (Publication License Agreement) and pay the applicable fees when the customer releases an application that uses Cubism SDK.

Click Here for Details of SDK Release Licenses

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Cubism SDK for Unity

This SDK is configured using Unity standard components and will be highly familiar to Unity developers. It will easily become a natural part of the development process.

Win
dows
mac
OS
Linux And
roid
iOS Consumer
PlayStation® 4
Nintendo Switch™
Support status

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Cubism SDK for Native

This SDK is implemented in C++ and features high portability to a wide range of architecture.
A variety of renderers are supported by sample implementation, and by changing parts of the SDK code, the developer can operate the SDK even on a platform that is not currently supported.

Windows macOS Linux Android iOS
Cocos2d-x
OpenGL
DirectX 9.0c
DirectX 11

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Cubism SDK for Web

This SDK is implemented in WebGL. Because it supports the major web browsers, it can operate in a wide range of environments.
The source code is written in TypeScript, and can be used from JavaScript by transpiling it.

Windows macOS Linux Android iOS
Google Chrome
Firefox
Safari
Microsoft Edge
Internet Explorer 11

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Live2D Cubism SDK for Java

It is an SDK implemented in Java. Android applications can be developed without knowledge of C/C++, and the performance is not significantly inferior to the SDK for Native.
Java is also compatible with Kotlin, the official language for Android application development, and this SDK can be called from the Kotlin side.

minSdkVersion maxSdkVersion
Android OS Supported Version Android 4.1(API 16) Android 12.0(API 31)
  • * targetSdkVersion is API 31

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Live2D Cubism SDK for Cocos Creator

This SDK is configured using Cocos Creator standard components and will be highly familiar to Cocos Creator developers. It will easily become a natural part of the development process.

v3
Cocos Creator compatible version v3.7.0 or later
  • * v2 is not supported

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Cubism SDK for Consumer Apps

Cubism SDK for Consumer Apps is provided on a closed basis. If you are interested, please contact us using the contact form.

PlayStation4Nintendo Switch

PlayStation® 4 Nintendo Switch™
Cubism Core for Native
Cubism Native Framework
Cubism Native Samples
  • Note: “PlayStation family mark”, “PlayStation”, and “PlayStation 4 logo” are registered trademarks or trademarks of Sony Interactive Entertainment Inc.
  • Note: The Nintendo Switch logo and Nintendo Switch are trademarks of Nintendo.

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Learning how to use

If you would like to learn how to use Cubism SDK or view its specifications, please see the manual. For beginners, the tutorials are recommended.

Cubism SDK ManualCubism SDK Tutorials

SDK Release License

Live2D provides the SDK products for considering and verifying the use of Cubism SDK in customer application development with no initial cost.
No costs are involved with the use of Cubism SDK during the trial and development phases.
In return, it may be necessary to obtain an SDK Release License (Publication License Agreement) and pay the applicable fees when the customer releases an application that uses Cubism SDK.

Click Here for Details of SDK Release Licenses