Purchase/Renew License

Compare Features

Introducing the difference in functionality Compare features between PRO and FREE version of Live2D Cubism.
PRO allows you to access the modeling and animation features with virtually no restrictions.

General PRO FREE

Commercial purpose usage

Only General Users and Small-Scale Enterprises (annual sales less than 10 million yen) may use the FREE version for commercial purposes.
Use of the FREE version by parties other than General Users and Small-Scale Enterprises is permitted only for the following purposes.
[Purpose of use] Non-commercial or supervision purposes
[Use of output files] Internal, non-commercial or supervision purposes

Data compatibility of PRO & FREE versions

Data compatibility is supported, and data which was created with the PRO version can be opened with the FREE version. When saving data with the FREE version, it is necessary to edit the data so that it is within the function restrictions.

Modeling PRO FREE

Max. number of texture files per model

This refers to the images of the parts which compose a character or other subject arranged side-by-side. These are the images necessary to output a model for incorporation into an SDK.

No limits Max. 1 (up to 2048 px)

Max. number of ArtMesh

The PSD images that are loaded into the Modeler are automatically allocated a mesh for each layer and are arranged on the canvas. Each of these is known as an “ArtMesh.”
Note: In general, the number of layers in a PSD is equal to the number of ArtMesh.

No limits Max. 100

Max. number of Motion Parameters

These parameters are settings that express particular movements such as [Angle X] or [Mouth open/close]. The created parameters are combined using the Animator to express motion.

No limits Max. 30

Max. number of Deformers

Deformers are available where you can deform and move all of the ArtMesh vertices together.
Note: The maximum is the total number of Warp Deformer and Rotation Deformers.

No limits Max. 50

Number of parts

The component elements of a character (such as the eyes and nose) are divided into groups in units called “parts.” Each part can be conveniently displayed/hidden, locked, and selected. Each part is a folder, and these can be nested for management in multiple hierarchical levels.
Note: Number of parts = Number of folders

No limits Max. 30


Objects have been added which are ideal for animating line expressions such as profile lines or wrinkles in clothing. These support parameter-based deformation and can provide a higher level of free expression while maintaining the quality of the original illustration.

No limits Max. 3

Number of Warp Deformer divisions

Increasing the number of divisions for Warp Deformer conversion allows you to reproduce detailed movements along the shape of the Deformer.

Max. 100 × 100 Max. 9 × 9

Blend shape

This feature allows you to deform an object to match a shape which blends the base shape with the current object shape.

Sort parameter structure of selected objects

This feature unifies the parameter structure of the selected object (curve, image, or coordinate system).
For example, when applied to objects A and B that have different parameter structures, the parameters of A and B will be given the same structure.

Apply parameters of deleted Deformer to child objects

This deletes the selected Deformer and applies the parameters of the deleted Deformer to the child objects.


Resize model

Changes the size of a model in the Modeler.
This is convenient when adding movement results in the model extending beyond the edge of the canvas.

Draw Order group

This feature sets a Draw Order for a part, and temporarily assigns the same Draw Order as the parent group to all objects within that part.
This causes the entire part to behave as a single layer.

No limits Max. 2

Multi view

This allows you to display multiple views from any position.
It is possible to move, add, or remove tabs within the view area.

Preset auto mesh-mapping

The current values for the six setting items that can be configured in the [Automatic Mesh generator] dialog box can be saved as the preset values.

No limits Presets cannot be added.

Save snapshot as a guide image

This convenient feature allows a snapshot to be used as a guide for the amount of deformation when creating key frames.

Lock default form

This locks the default key form and prevents it from being edited. For example, it prevents a key form of the original illustration from being accidentally changed.


This feature joins the parameter right end and left end in a loop to produce repeating motion.

No limits Max. 2

Solo view

This feature allows the selected object to be instantly displayed and edited on its own.


Focus on selected object

The selected object is displayed at the center of the view.

Repeat creation of Warp Deformers

Multiple Deformers can be created in succession without closing the dialog box.

Repeat creation of Rotation Deformers

Multiple Deformers can be created in succession without closing the dialog box.

Copy & paste of mesh

By combining the ArtMesh copy & paste and inversion functions, it is possible to efficiently create an object mesh that is laterally or vertically symmetrical.

Auto-detect objects outside parent Deformer boundary

This performs verification to detect any child Deformers or ArtMesh vertices that are outside the parent Warp Deformer.

No limits There are limits to the Deformer verification function.

CSV import/export of IDs and names

The names and IDs of model ArtMesh, Deformers, parts, parameters, and all other objects can be exported as a CSV file.
The exported file can be opened with Excel or a text editor, edited, and then imported again to apply changes to all objects at once.

Extension Interpolation

In addition to the conventional parameter interpolation method (linear interpolation), elliptical interpolation and SNS interpolation can also be selected.
This can prevent shrinkage in expressions of hair movement that directly deform the ArtMesh.

No limits Limited to 30 parameters

Onion Skin

This function allows the developer to check consecutive drawing results at the same time by displaying the conditions before and after in translucent form.
With the Modeler, the trajectory can be displayed as lines in order to visualize the motion.

No limits There are limits to the Show Trajectory function.
Animation PRO FREE

Form Animation

It is now possible to directly edit a model shape in the timeline without adjusting the movement with the Modeler.
Fine adjustments can be made using just the Animator to match the desired animation movement.

All objects ArtMesh only

Frame Step

This sets steps of 2 or 3 frames in the timeline and can be used to reproduce sharp movement such as limited animation.

No limits 3 frame step only

Image Sequence Track

This function arranges in a special track all the images that were exported as an image sequence.
The Time Remap function can be used to adjust the display timing in the Graph Editor for the arranged image sequence.

Output image sequence

Outputs the animation as a sequence of still images.

No limits Max. size:
1280 × 720 px

Output GIF animation file

Outputs the animation as a GIF animation. Settings such as fps and looping can be configured.

No limits Max. size:
1280 × 720 px

Output video

Outputs the animation as a video file (MP4, MOV).

Max. 9.4 megapixels
macOS only Max. size:
4096 × 2304 px
Max. size:
1280 × 720 px
+ Recommended logo display

Output video (AAC audio codec, Twitter support)

Outputs the video in MP4 (OpenH264 + AAC) or MOV (PNG + AAC) format.

No limits Restriction on beep sound in audio

Gather filesNew Feature in Ver. 4.1

Copy and export the animation file along with the material you are using.
It is used to preserve animations as archives or hand them over to other workers, and can avoid accidents such as material files or links being lost.

No limits