General | PRO | FREE |
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Commercial purpose usage Only General Users and Small-Scale Enterprises (annual sales less than 10 million yen) may use the FREE version for commercial purposes. |
✓ | ✓ |
Data compatibility of PRO & FREE versions Data compatibility is supported, and data which was created with the PRO version can be opened with the FREE version. When saving data with the FREE version, it is necessary to edit the data so that it is within the function restrictions. |
✓ | ✓ |
Modeling | PRO | FREE |
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Max. number of texture files per model This refers to the images of the parts which compose a character or other subject arranged side-by-side. These are the images necessary to output a model for incorporation into an SDK. |
No limits | Max. 1 (up to 2048 px) |
Max. number of ArtMesh The PSD images that are loaded into the Modeler are automatically allocated a mesh for each layer and are arranged on the canvas. Each of these is known as an “ArtMesh.” |
No limits | Max. 100 |
Max. number of Motion Parameters These parameters are settings that express particular movements such as [Angle X] or [Mouth open/close]. The created parameters are combined using the Animator to express motion. |
No limits | Max. 30 |
Max. number of Deformers Deformers are available where you can deform and move all of the ArtMesh vertices together. |
No limits | Max. 50 |
Number of parts The component elements of a character (such as the eyes and nose) are divided into groups in units called “parts.” Each part can be conveniently displayed/hidden, locked, and selected. Each part is a folder, and these can be nested for management in multiple hierarchical levels. |
No limits | Max. 30 |
ArtPathNew Feature in Ver. 4.0 Objects have been added which are ideal for animating line expressions such as profile lines or wrinkles in clothing. These support parameter-based deformation and can provide a higher level of free expression while maintaining the quality of the original illustration. |
No limits | Max. 3 |
Number of Warp Deformer divisions Increasing the number of divisions for Warp Deformer conversion allows you to reproduce detailed movements along the shape of the Deformer. |
Max. 100 × 100 | Max. 9 × 9 |
Repositioning within a Texture file Objects placed within the Texture Atlas can be repositioned. By positioning them appropriately, it is possible to reduce the number of Texture Atlases and reduce the volume of data that must be incorporated. |
✓ | ✓ |
Blend shape This feature allows you to deform an object to match a shape which blends the base shape with the current object shape. |
✓ | – |
Sort parameter structure of selected objects This feature unifies the parameter structure of the selected object (curve, image, or coordinate system). |
✓ | – |
Apply parameters of deleted Deformer to child objects This deletes the selected Deformer and applies the parameters of the deleted Deformer to the child objects. |
✓〇 | – |
Resize model Changes the size of a model in the Modeler. |
✓ | – |
Draw Order group This feature sets a Draw Order for a part, and temporarily assigns the same Draw Order as the parent group to all objects within that part. |
No limits | Max. 2 |
Multi view This allows you to display multiple views from any position. |
✓ | – |
Preset auto mesh-mapping The current values for the six setting items that can be configured in the [Automatic Mesh generator] dialog box can be saved as the preset values. |
No limits | Presets cannot be added. |
Save snapshot as a guide image This convenient feature allows a snapshot to be used as a guide for the amount of deformation when creating key frames. |
✓ | – |
Lock default form This locks the default key form and prevents it from being edited. For example, it prevents a key form of the original illustration from being accidentally changed. |
✓ | – |
Repeat This feature joins the parameter right end and left end in a loop to produce repeating motion. |
No limits | Max. 2 |
Solo view This feature allows the selected object to be instantly displayed and edited on its own. |
✓〇 | – |
Focus on selected object The selected object is displayed at the center of the view. |
✓ | – |
Repeat creation of Warp Deformers Multiple Deformers can be created in succession without closing the dialog box. |
✓ | – |
Repeat creation of Rotation Deformers Multiple Deformers can be created in succession without closing the dialog box. |
✓ | – |
Copy & paste of mesh By combining the ArtMesh copy & paste and inversion functions, it is possible to efficiently create an object mesh that is laterally or vertically symmetrical. |
✓ | – |
Auto-detect objects outside parent Deformer boundary This performs verification to detect any child Deformers or ArtMesh vertices that are outside the parent Warp Deformer. |
No limits | There are limits to the Deformer verification function. |
CSV import/export of IDs and names The names and IDs of model ArtMesh, Deformers, parts, parameters, and all other objects can be exported as a CSV file. |
✓ | – |
Extension InterpolationNew Feature in Ver. 4.0 In addition to the conventional parameter interpolation method (linear interpolation), elliptical interpolation and SNS interpolation can also be selected. |
No limits | Limited to 30 parameters |
Inverted MaskNew Feature in Ver. 4.0 The opposite effect of clipping can be used to create a mask like a cutout. |
✓ | ✓ |
Onion Skin beta New Feature in Ver. 4.0 This function allows the developer to check consecutive drawing results at the same time by displaying the conditions before and after in translucent form. |
No limits | There are limits to the Show Trajectory function. |
Animation | PRO | FREE |
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Form AnimationNew Feature in Ver. 4.0 It is now possible to directly edit a model shape in the timeline without adjusting the movement with the Modeler. |
All objects | ArtMesh only |
Frame StepNew Feature in Ver. 4.0 This sets steps of 2 or 3 frames in the timeline and can be used to reproduce sharp movement such as limited animation. |
No limits | 3 frame step only |
Image Sequence TrackNew Feature in Ver. 4.0 This function arranges in a special track all the images that were exported as an image sequence. |
〇 | – |
Output image sequence Outputs the animation as a sequence of still images. |
No limits | Max. size: 1280 × 720 px |
Output GIF animation file Outputs the animation as a GIF animation. Settings such as fps and looping can be configured. |
No limits | Max. size: 1280 × 720 px |
Output video Outputs the animation as a video file (MP4, MOV). |
Max. 9.4 megapixels macOS only Max. size: 4096 × 2304 px |
Max. size: 1280 × 720 px + Recommended logo display |
Output video (AAC audio codec, Twitter support) Outputs the video in MP4 (OpenH264 + AAC) or MOV (PNG + AAC) format. |
No limits | Restriction on beep sound in audio |