Girlfriend (provisional)Live2D Content Development Team
Established for the purpose of content creation and accumulation / sharing of know-how at Live2D. We will brush up various ideas and strive to provide content that can show new possibilities for Live2D.
Girlfriend (provisional) actively adopts various ideas such as light effects, camera work, distant view blur and parallax effect. We are aiming to create an attractive card that not only moves cute characters on Live2D, but also allows the user to feel the air with the girl.
There was a plan to move the 3D model of the assets of another project (Girlfriend (♪)) as a plan to make the character move, but as a girlfriend (temporary), I would like to use the cuteness of 2D illustration as it is So, we decided to go in 2D. It was also a great attraction to make use of existing illustrations and regulations. The reason for choosing Live2D as authoring software is that, compared to competing software, development is more vigorous and future development is possible, there are a lot of introduction results, and support and documentation are enriched. In particular, the energetic development is very attractive because I feel the spirit of going to the forefront in this field of expression.
The first time I saw Live2D, I was surprised to see that the 2D illustrations moved, but recently I have seen Live2D content and now it feels like it's natural to move. It was. From now on, I think that the phase will change from “just moving” to “several ideas”. Also, the more you move the character, the more difficult it is to achieve consistency, and it tends to make the movements small. If the function to absorb such a part increases, I think that the creator will be able to concentrate on more dynamic ideas. Live2D Cubism 3.0 is pretty much expected!