Give Life to 2D

Message for creators

Marking its 5th time this year, Live2D Creative Awards is an annual international competition for original works made with Live2D.

In response to the growing number of submissions in diverse forms, this year’s competition offers greater cash prize, more awards, and the newly “Avatar” category.

We are looking forward to seeing great works from around the world and witnessing the birth of this year’s world’s best Live2D creator.

Live2D Creative Awards Team (2018/08/16)

[ Watch winning works of past years ]

How to Enter

1. Create work using Live2D
  (Cubism or Euclid)

2. Upload your video to YouTube


3. Submit an entry form!


Awards and Prize

¥250,000 + Trophy + Wacom Cintiq Pro 13 + CLIP STUDIO PAINT EX

¥100,000 + Trophy + CGWORLD 1yr Subscription + CLIP STUDIO PAINT PRO

Wacom Intuos Pro Medium
¥250,000 + Trophy + Hatsune Miku Special Mouse & Keyboard* + CLIP STUDIO PAINT PRO

Wacom Intuos Pro Medium

Wacom Intuos Pro Medium
Amazon gift card ¥10,000 + CLIP STUDIO PAINT DEBUT

Wacom Intuos Pro Medium

Hatsune Miku Special Mouse & Keyboard*

*The content of the device set, the official name is as follows. Mouse: IRIS RGB OPTICAL GAMING MOUSE HATSUNE MIKU EDITION Keyboard: NEPTUNE Elite RGB mechanical gaming keyboard HATSUNE MIKU EDITION illustration by apapico c Crypton Future Media, INC. piapro


Entry Period:

August 17th (Fri) - November 19th (Mon) 2018 - 23:59 Japan Time

Award Announcement:

Awards to be announced at Live2D Creative Conference "alive 2018" in December in Tokyo.

Call for Entry:

Create work using Live2D Cubism* or Live2D Euclid, upload to YouTube, and fill out an entry form with the video URL. Please create your work freely to your imagination. There is no particular theme or concept required. 
* You can use any version of Cubism, FREE, or PRO. 

Categories of Entry:

Original work created with Live2D in one of the following categories:

(1) Video:
Movie or animation. 
(e.g. work of story, animated illustration, etc)

(2) Interactive:
Video or captured video demonstrating an interactive content.
(e.g. game, app, signage, etc)

(3) Avatar:
Video or captured video demonstrating an original avatar.
(e.g. Virtual YouTuber, FaceRig, etc)

* Use of Live2D can be partial but should be primary. You are welcome to integrate it with other visual elements. See judging criteria.
* Refer to User Support page for using and learning Live2D.


- Indie or Professional (but not business entity)
- All ages and all nations.
- You may participate as a group.
- You may register multiple videos, or your works from the past

(Not eligible if the work is:)
- created by a business entity, or
- created for a commercial purpose (except for content minimally charged by indies)*
* “minimally charged by indies” refers to a situation where an indie creator charges or receives minimum amount of compensation for expenses incurred for making the content. To this extent, indie content (e.g. app, video, etc) containing advertisement is eligible.

Judging Criteria:

- Work communicates the characteristic and potential of Live2D.
- Work features attractive 2D graphics.
- Work is excellent in overall quality.
Your presence or absence at "alive" ceremony does not affect the judging.

Feel free to ask us any questions!
Live2D Community:
Contact Form:


Holotech Studios

Holotech Studios are the Developers of FaceRig Software Suite, and Pioneers in Virtual Streamer/ YouTuber space.

Nobuyuki Kobayashi

Community Evangelist at Unity Technologies Japan, currently in charge of researching 3D modeling tools (Unity, Maya, etc), sharing knowledge in game development, and developing Unity-chan Toon Shader 2.0. He formerly directed IP-based character games and was one of the first members of Unity-chan Project.

Live2D Creative Studio

Team of design experts inside Live2D Inc. who evaluate and research for Live2D software tools. They also provide studio service to clients for video/game projects using Live2D.

Arihito Numakura (Editor-in-chief at CGWORLD)

Born 1975 in Tokyo. Graduated from School of Commerce, Waseda University in March 1998, After working at TOMEN (currently TOYOTA TSUSHO) as a sales rep for energy plants, he jumped into the video creation industry, joining Tohokushinsha Film Corp in April 2000, where he worked as an off-line editor for many CM and VP editing projects. His work includes “EVOLUTION” VP for YKK ap and “DAIICHIDENAITO (2nd family)” series for Dai-ichi Life Group. He joined CGWORLD in October 2005 and has served as Editor-in-chief since July 2012.

Yasuhiro Todoroki

Enterprise & Design Education Evangelist, JPAP Marketing at WACOM. With his extensive knowledge in the field, he holds technical seminars and supports studios for adopting digital painting. He has served as a host and moderator at Animation Creative Technology Forum since its formation in 2015.

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