Research & Development with Live2D
- for lighting effect application -
Hideki Todo, Ph.D., The University of Tokyo
My research focuses on exploration of new lighting application methods while preserving the original animation and illustration styles. This session demonstrates the experimental lighting system and its real-time application to Live2D.
Let’s make a novel game with Live2D
Rika Kamiyoshi Twitter
Using my game as an example, I will be explaining how to make a novel game with TyranoScript mainly for those illustrators who can’t program with codes but may handle simple tags and scripts). It covers 1) preparation of Live2D models, 2) preparation for game development, and 3) controling game settings with scripts.
“Utage” the visual novel plugin for Unity now supports Live2D
Despite the strong demand for using Live2D in visual novels, making a visual novel can require some complicated programming. “Utage” is a easy-to-use visual novel plug-in for Unity which you can use Excel for input. This session will explain how to use the plug-in with Live2D.
Animate + Lipsync Live2D using Adobe After Effects
In this opportunity I'm going to share how powerful Live2D plugin made for AfterEffects to animate live2D and combine with AfterEffects expressions for controlling it with ease. Using AfterEffects plugin such as motion sketch, expressions slider, audio extraction, etc... (Session in English)
Make a character interaction game with Live2D
Maxwell Peng facebook
We introduce the “Million Quiz” Live2D characters for interaction game play here and story telling by Live 2D characters. It’s an indie production game. It’s made by Unity with Live2D + Spine animation production. The story is a fresh graduate “Wizard” and his younger female schoolmate “Meng”. They have an accidentally to jump to an ancient time village. It’s starting an adventure story to find the way come back to the home. To find the answer of love. (Session in English)
Coexistence and fusion of Hand-drawing, Live2D & 3D
This session features the promo video made in 2013 for BLOOD SUCKER, the web comic by TATSUBON, to propose the new expression where hand-drawing, Live2D, and Live2D can coexist without interfering one another.
Mobile game and Live2D
We are Sinsiroad, an indie game circle from Korea. We came to know about Live2D when we were planning and struggling how we could make our game Potion Maker stand out from other existing games and have been using the software since the release of Cubism 2.0. In this session, we are going to share our thoughts on Live2D with our experiences .
Moving-highlight and its possibilities
Showcasing my research and development of the ’moving highlight expression’ used in “AobaUnity-chan” and other works, along with experiment results after applying the moving highlight to various art styles.
Live2D × PhotonCloud × Unity
I will be showing how to control Live2D animations on Unity and sync the animation (e.g. specific motions and mouse-controlled animation) with other Live2D characters real-time over cloud using PhotonCloud.