Dock or Undock Tools window
In Cubism Editor2.1 (Modeler & Animator), tool palettes can be independently docked and undocked. You can change the layout according to given tasks and data as you see fit.
See feature in action
Floating Tool windows
Rotation deformer can now be controlled by entering specific values. It allows you to achieve symmetrical angles, precise scales, and consistency among different projects and members.
Detailed rotaion deformer
Intuitive User Interface
Numerical Control of Deformer
In the Parts Palette, you can easily switch lock / unlock and show / hide drawable object, instead of clicking each part, simply click and drag along multiple object. Making it much easier to visually see and work on right objects.
In order to visually organize the hierarchy of your scene, you can simply drag the object and drop in the target deformer inside Parts Palette without having to going back and forth with deformer panel.
Lock/Unlock ・ Hide/Unhide > click + drag
Organize hierarchy by drag & drop
Intuitive User Interface
Visually Organize Parts Palette
See feature in action
Seamless PSD Integration
Power of Clipping Mask
With Clipping Mask, you no longer need to prepare extra parts just for the sake of hiding specific areas, such as the eye-lid for blinking. You can mask visible areas using edges of naturally existing parts in PSD, making it easy to blink eyes, close the mouth, and control where shadows appear.
*Cubism SDK 2.1 is required for using Clipping Mask in application (currently Unity only).
The old method for masking was to hide a target object with another object, causing extra work and an extra layer.
See feature in action
Clipping Mask Easy & Clean
No more hiding part
Seamless PSD Integration
Reposition Texture & Maintain Quality
In Cubism Modeler2.1, you can freely scale and position objects within the texture file generated from imported PSD. You can now fill in empty space in texture, rotate and re-position objects without worrying about quality being degraded. (* Texture generated from PNG still may degrade)
See feature in action
Join / Split / Reposition Texture
Texture 2
Texture 1
Texture
1+2
Seamless PSD Integration
Modify and Update PSD Anytime
In Cubism Modeler 2.1, the link to the original PSD file remains intact even after being imported. This means that you can always modify and update the PSD file while preserving your work in Modeler. Save your time and work efficiently.
Now the polygons are mapped effeciently (without extreamly sharp angles) this means that your model can be deformed much more natural than before.
3. With Live2D Cubism Modeler, you can update the PSD with the added objects.
1. Prepare character that you want to add object to or change.
2. Edit the character or simply add object in editing software.
4. Live2D Cubism Modeler will automatically put the new object while preserving existing data. DONE!
See feature in action
Add more object or edit the model? No problem!
*Improve auto polygon mapping
Workflow Enhancement
Reset Modified Polygons
See feature in action
With a single click, you can reset polygons of drawable objects at any time rather than manually reversing to the original shape or mapping polygons from scratch. This makes it easy to redo and perfect your work by trial and error.
Deform your polygon as you want
In Cubism Modeler2.1, you can freely select and edit multiple polygon vertices within each drawable object. This enables greater and more subtle control by scaling, moving, and rotating specifically selected vertices.
Multiple Vertices + Transform box
Workflow Enhancement
Deform Selected Polygon Vertices
See feature in action
Scale
Move
Rotate
Right-click menu now includes frequently used tools such as “Select drawable object”, which is very effective for selecting a right object from a stack of objects. “Lock/Unlock”, and “Show/Hide” can be accessed directly from quick menu.
Select Drawable Object
Lock/Unlock ・ Hide/Unhide
Workflow Enhancement
Quick Menu Improvement
See feature in action
Quick menu improvement
Deform Selected Polygon Vertecies
Reset Modified Polygons
Modify & Update PSD anytime
Reposition Texture & Maintain Quality
Power of Clipping Mask
Visually Organize Parts Pallete
Numerical Control of Deformer
Floating Tools Window
Live2D Cubism
9 Main Features of Live2D Cubism 2.1
Workflow Enhancement
Seamless PSD Intergration
Intuitive User Interface
These contents are licensed under the
“Unity-Chan”License Terms and Conditions.
Curve Deformer is now enhanced with its maximum number of divisions increased from 9x9 to 100x100. This allows you to morph and sway objects more naturally and smoothly. Check out the tutorial video and a sample file to see how this powerful tool can help you! (Note: Number of deformer divisions increases computation load accordingly, particularly for real-time application.)
2.1 Special update
Smooth Deformer
Deformer max. division up to 100x100 → Smooth
Enhanced Deformer
After
Before
Deformer max. division 9x9 → Jaggy
Tutorial
vs
With new Cubism2.1, your magic tool for transforming your drawing into animation is now easier, more powerful and fun than ever, with 30+ features and improvements. This page explains 9 of the new features in 3 categories.
※ made using Live2D Cubism 2.1
Illustrated by KKUEM
Copyrightⓒ 2015 ShiftUp Co.,Ltd.
All rights reserved.
Live2D Cubism Editor2.1 with ton of new feature and make your illustration animate very smoothly with new feature seamless PSD integration and workflow improvement make creation progress more fun and gave a hi-quality result. Lets download this new version of Cubism start to make your character move, visit our tutorial for learning step by step to understanding the progress, join our community, and also play with project file in library.
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